View Point

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View Point

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Navigation:  Pandoras Box > Device Control > Camera Control >

View Point

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device-control_camera-layer-viewpoint_srv

The viewpoint (only available for Servers) allows changing the camera’s position in the 3D space without affecting its target. The default position of the camera is at (XYZ = 0,0,-25).
The output is always 16 units wide, the height is calculated by the aspect ratio.
A 4:3 display is 16 units wide and 12 units high, a 16:9 display is 16 units wide and 9 units high.

Example:
The viewpoint is changed to (XYZ = -8,4.5,-25), the camera’s new position is orthogonal to the upper left corner of a 16:9 output. See how the viewpoint affects the output.
_img459

The images at the top show the 3D scene in the global cam Preview: with default viewpoint (left) and with viewpoint changed to the new position (right). The images at the bottom show the resulting output: with default viewpoint (left) and with new viewpoint position (right).

DMX Control
All Viewpoint Channels are 16bit.
Resolution: 1DMX Step = 0.008 units

X Position
Default value: 32768

0

max. position left (-256 units or 16 screen width to the left)

32768

Center

65535

max. position right (+256 units or 16 screen width to the right)

Y Position
Default value: 32768

0

-256 units

32768

Center

65535

+256 units

Z Position
Default value: 29568

0

-256 units

32768

Center

65535

+256 units

Note that you can also use the Align function as described in the chapter about the Status bar.