Text Input

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Text Input

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Navigation:  Widget Designer > Widgets >

Text Input

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The TextInput control lets you add an editable text to remote control text assets within Pandoras Box.

Depending on the configuration of the TextInput control you may update dedicated text assets by clicking on the Last Line and Next Line button. This way you may continuously update text assets line by line or update the entire TextInput contents to the text asset on all connected Pandoras Box Client systems.

wd_widget_text-input

To create a TextInput widget choose "Widgets > TextInput". The mouse cursor changes to a crosshairs icon, indicating the create mode. With a left-click anywhere on the empty main background window you add the selected widget to the current page. Left-click again if you like to add one more. To quit the create mode, you can switch to the run mode with [F8], where you can use all widgets.

To edit the TextInput parameters first switch to the edit / move mode ([F9]) and then right-click on the desired TextInput control and choose the menu entry "Item Properties", press [ALT+P] whilst the mouse is hovering above it or double-click on it when being in the edit / move mode ([F9]). The TextInput Property Dialog opens up.

wd_widget_text-input-properties

General Widget Settings

Name:

A unique name can be entered to identify the widget via the Object and Member Notation. The default name is based on the widget type and ID.

Page:

This drop-down offers all available pages to place the widget on.

ID:
The TextInput’s ID may be changed by entering a new one in the text field top left. If you change it, you will be asked if you also want to adapt the name to the new ID.

Notes:

A short note can be added here. It is not displayed outside the widget but can be set and retrieved with the WidgetID.Note property member.

Visible:

Uncheck this box to hide the widget.

Fix:
When the option “Fix” is checked, the TextInput will be displayed on every page.

Size:

Enter a pixel size for the TextInput's size.

X and Y:

Enter the location of the widget (upper left corner) in pixels

Text Input Properties

Text Asset FolderID.FileID:
Define one or multiple Text Assets in PB this Text Input should be linked to. To do this please enter the Folder and File IDs.

Example:
To assign the Text Input to Server 1 Layer 1 and Server 1 Layer 2, enter: “1.1 1.2”.

Title:

Enter here a title that is displayed at the top of the TextInput. Uncheck the box "Show Title" if you want to remove the title bar.

Font:
Edit the TextInput text font and the font size by clicking on the button with the current font.

To change the text color click in the small box on the right, to change the background color click on the far right button.

Auto Update On Next/Last:
This option will send text contents directly upon button press.

Update Selected Line / Update All Text:
Choose between these two options to update only by line or complete text. If the "Update Selected Line" mode is active, only the line highlighted in blue will be sent.

Ui Effects & Animations

CSS based effects and animations can be applied to this widget. Please refer to the topic Effects & Animations for more information.