Please wait. Due to its content this page might take a while to load...
The section "Preview Display" in the User category from the Configuration tab allows to influence the appearance in the Preview tab. You can for example change the rendering of the Ground Grid, Gizmo and untextured objects. You can also open these settings through the right-click menu of the Preview tab > Preview Display Configuration.
Note that all settings here are for the local Preview only. To change the rendering appearance from all Player or Server Outputs, please go to the section "Client Display" or click the according button .
Gizmo Visibility for Local Preview
Choose to display or hide the following objects.
"Gizmo" describes the icon with three axes in the colors red, green and blue. Many objects in Pandoras Box have a Gizmo: Layers, Cameras, Mesh points, etc. but they all work in the same way described in the chapter Gizmos and Wireframes in the Preview. Note that this check box is linked to the "Gizmo Visibility" button in the Preview tab.
"Bounding Box" describes the blue box rendered around an object indicating its size. As long as you do not assign a three-dimensional object but work with flat 2D images or videos, the bounding box looks like a blue rectangle.
The three camera objects help visualizing cameras and their opening angle and Look-at point. "Camera Rectangle" refers to the rectangle (highlighted in blue) or border that shows what the camera "sees". The "Camera Frustum" includes the camera icon itself plus the pyramid connecting it with the rectangle. It consists of the Camera Wireframes (here in white), the four lines connecting the camera with each corner of the Camera Rectangle and the line to the Look-at point. Per default, the pyramid sides are shaded. The Frustum's appearance can be changed in the Camera Inspector tab. Note that this check box is linked to the "Camera Visibility" button in the Preview tab. Lastly, the "Camera Name" (here in blue) simply means the display of the Camera device number, its device name from the Device tree tab and resolution.
Control Point Size in Local Preview
The fader influences the size of an FFD control point , e.g when working in the Mesh Editing Mode.
Wireframe Visibility in Mesh Editing Mode
These settings refer to the rendering of Mesh and FFD grids when the Preview is toggled to the Mesh Editing Mode.
The check box "For Editing Context" toggles the visibility of the Mesh grid (not the points itself!) for the Layer that is chosen in the "Editing Context" drop-down list, i.e. the Layer that is currently being warped and which is depicted with the editing icon in the Device Tree:
The next check box "For all Editing Context Sibling Layers or Outputs" toggles the Mesh grid on all other Layers and Outputs. These means that you can toggle the Mesh from the Editing Context Layer and all other ones separately. This is helpful if you like to align a Mesh to another one, e.g. within a softedge area where two Meshes overlap each other. The Mesh appearance, e.g. its color, can be changed in the Object Inspector.
"Show FFD Edges" renders the lines between FFD points.
- Display in...
- Width / Height
Mesh Shading and Color
Please note that the Inspector for an object allows to overwrite the below settings with individual ones.
- Shade untextured object
- Shade untextured particles
- Mesh Colors
- Global Point Light