Mesh Shading and Color
Please note that the Inspector for an object allows to overwrite the below settings with individual ones.
The left bottom example shows an untextured object with gray material color and blue wireframe edges.
-Shade untextured object
With an activated option, even objects without an assigned texture are visible as they can be shaded according to the below settings e.g. colored and with visible wireframes.
Choose whether an untextured object should be rendered without Wireframes, with Wireframe Edges or Wireframe Triangles.
Define the thickness of above mentioned Wireframes.
- Mesh Colors
Adjust the color of untextured objects.
Click on the color fields to define a color that is used for the Fill Color and Wireframes. Use the number fields to adjust the transparency.
--Use in file defined color
If the object was originally saved with an assigned fill and wireframe color, Pandoras Box can use them also. Use the number field to adjust the wireframe's brightness.
Adjust the Ambient, Diffuse, Specular reflection levels and the shininess that influence how an untextured object reflects the global light, e.g. to appear rather glossy than dull. Further information...
- Global Point Light
You may adjust the X-, Y- and Z-position of a global light that is reflected from untextured objects according to the "Material" settings.