Pandoras Box > Device Control > Output Control > Object

Object

Navigation:  Pandoras Box > Device Control > Output Control >

Object

prev main next

Navigation:  Pandoras Box > Device Control > Output Control >

Object

prev main next

Please wait. Due to its content this page might take a while to load...

The object section allows controlling the overall opacity of the output, setting the Camera and a 3D / Warping object or patch file as well as adjusting its position, scale and rotation state.

device-control_output-layer-object_srvclick to enlarge

Object Selection

Camera

The camera control is the first render path. The result of this camera filming your 3D composition is passed to the output control, which is the second render path. The passes are described in detail in the chapter "Video Processing Pipeline".
Per default, each output number is linked to the according camera number. In case you added a new camera you might want to route it to an existing output. Of course, you can also save this parameter to the timeline and also change to another camera.

Right-click the camera parameter and choose "Camera Texture" to select another source for this output.

To remove the resource from the layer, right-click on the parameter field and choose “Reset”.

Mesh

The mesh parameter is pretty much the same as the one from Graphic and Video Layers. The big difference is that the entire camera texture, and not only a single media file is displayed on the selected object.
An object can be two or three-dimensional and is used to deform or warp a texture or to define another UV map, which is explained in the chapter General Mapping Questions. But mainly, the Output object has the purpose of warping the Output which allows to project the output image on any surface without deformation which starts with a simple curved screen and goes to architectural projection.

Valid object file types are: 3ds, clx, fbx, obj, and x

To assign an object to an Output Layer, drag and drop the resource from the Project tab onto the designated Output. You can also highlight the target Output layer by left-clicking on it and use the right-click command on the resource in the Project tab “assign to active device” or just double-click on the object file.

To remove the resource from the layer, right-click on the parameter field and choose “Reset”.

There are different ways to create an object: you can either create an Editable Mesh directly in Pandoras Box, or import one after creating it with the Warper tool or another third party software. The chapter Mesh Editing mode explains how to warp directly in PB and also covers the button "Edit Warp Mesh". The chapter Planar and Perspective UV Mapping Mode covers UV mapping.

For DMX control depending on the ID assignment in the Pandoras Box Master user interface, each layer can access 255 folder and 255 file IDs of individual object files.
Object file selection set to 0% (000dec.) selects “no file”.
The object channels are 8bit, the default value is set to 0.

Object Folder

0

No folder

1..255

Folder 1..255

Object File

0

No file

1..255

File 1..255

Opacity

The opacity sets the overall output brightness level.
Opacity 0%                black, no output
Opacity 100%                full brightness

DMX Control
Opacity

0..255

Fully transparent..Fully visible

Position, Rotation, Scale (Server only)

The 3D / Warping Object may be adjusted in its position and scale and may be rotated.
Please see the according chapters under Video Layer Control, as all outputs position, rotation and scale parameters work the same way.