Object Creation and Export Using gmax

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Object Creation and Export Using gmax

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Navigation:  Tools and Other Software > Third Party Software > gmax >

Object Creation and Export Using gmax

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When creating a 3D object in gmax for Pandoras Box, it is helpful to use one of the PB Native Files. When exporting the Native File straight forward and importing it in Pandoras Box, it will fit exactly the fullscreen area as it is based on the coordinate system and camera settings used in Pandoras Box. Please make yourself familiar with the basics described in the introducing chapter.

There are different Native Files, which one you need depends on two facts:
1) Do you create the object for Pandoras Box version 4.1 or version 4.5 and higher?
From Pandoras Box version 4.5 on the 3D perspective has been adjusted to match any output aspect ratio. For this reason 3D objects created for PB version 4.1 won´t exactly match when being used with PB version 4.5.

2) Do you want to use the (recommended) PB Exporter or the gmax Internal Aircraft Flightsim Exporter?
Generally, an exporter converts the gmax object to an *.x file to be imported in Pandoras Box. The exporters have different ways to convert units, thus the original file must have a different size.

The following table explains which Native File is needed and includes download links for the coolux' Download-Center.

PB Version

Exporter

Name of correct native file

Aspect Ratio

4.1

gmax International Flightsim Aircraft Exporter

PB Native 4to3 Scale

4:3

PB Native 16to9 Scale

16:9

4.5 and higher

PB Native v4.5

4:3, 16:9, 16:10, 5:4

PB Exporter
(included in gmax_installer)

PB Native v4.5 PB Exporter

4:3, 16:9, 16:10, 5:4

The different native files can be downloaded separately from the Download-Center to be copied into the "scenes" subfolder in the gmax installation folder. The files for the gmax International Flightsim Aircraft Exporter have to be copied to the "plugins" folder.
Alternatively, you may run the gmax_installer that contains the following files which are copied to the correct directory automatically:
- both exporters, the gmax International Flightsim Aircraft Exporter and the PB Exporter
- files that are needed to be able to go into real fullscreen
- the "PB Native v4.5 PB Exporter" file

See here further explanations for
- General object creation with Gmax: a tutorial showing the basic steps through a simple object creation and mapping process
- Object creation and export for PB Vers. 4.1: shows how to export an object for PB version 4.1
- Object creation and export up from PB Vers. 4.5.: shows two ways how to export an object for PB version 4.5

- Warping with gmax: a tutorial showing more advanced steps in gmax and how to warp
- gmax keyboard shortcuts