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The node catches and outputs the first incoming Midi Note Message.
This is in particular useful for game scenarios where WD needs to identify the first incoming Midi Note event.
This node can be found under Nodes > Input > Connections > Midi Input
Enter here the ID of your Midi Input as assigned at the Midi Connection Manager.
This node can be reset by setting Parameter 1 to 0 via the command “WDNodeSetParam”.
With Widget Designer version 6, all nodes support so called node commands. Node commands access functions (i.e methods) from a node and / or set a parameter (i.e. property).
Enter "node", followed by the according ID and a dot and a list will pop up showing all available commands for the node. For instance, Node1.TintColor.SetRGB(125,0,255), colors the node in purple.
In addition, the node properties with a parameter ID (the small superscript number) can be edited via the command Node1.SetParam(ID,new Value) or WDNodeSetParam(NodeID,ParamID,Value).
The Node generates the following output:
- Midi Catch Input Channel,
- Midi Catch Input Note,
- Midi Catch Input Velocity,
- Midi Catch Input isCatched.