Pandoras Box > Device Control > Video Layer Control > Media / Mesh

Media / Mesh

Navigation:  Pandoras Box > Device Control > Video Layer Control >

Media / Mesh

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Navigation:  Pandoras Box > Device Control > Video Layer Control >

Media / Mesh

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Media Selection

To assign a media resource to a layer, drag and drop the resource from the project tab onto the designated layer. You can also highlight the target layer by left-clicking on it and use the right-click command on the resource in the project tab “assign to active device” or just double-click on the media file. Media can also be assigned from the thumbnail browser by double clicking it for attributing it to the selected highlighted layers.

Please note: When working in a network session in Master/Client mode, please make sure that all media and objects are spread to all Clients in order to be available for all Servers to render.

To remove the resource of the layer, right-click on the thumbnail in the Device Control Tab and choose “Reset”. Alternatively you can open the media or mesh parameter in the layer tree and after right-clicking you can choose “Reset” there.

DMX Control
For DMX control depending on the ID assignment in the Pandoras Box Server user interface, each layer can access 255 folder and 255 file IDs of individual media files as well as live inputs.
The media selection channels are 8bit, the default value is set to 0.

Media Folder

0

No folder

1..255

Folder 1..255

Media File

0

No file

1..255

File 1..255

Share Layer Texture / Source Routing

A new feature of PB V5 Servers is sharing the texture of a layer with one or several other layers. This way you can playback a video file without having to load it several time. This allows a better performance than loading it several times.

Example:
To share the texture of layer 2 with layer 4, right-click in the field “Media” in the device control of layer 4 and click “Share Layer Texture”. A list with all available layers appears and “Layer 2” is chosen. Instead of a media file’s thumbnail the Layer Icon now is shown, titled by the ID of the layer whose texture is shared (here: Layer2).

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Object Selection (Mesh)

Each Layer has a default layer object which defines the mapping of the texture (your media file). The Mesh field allows loading custom object files to change this mapping behavior. Valid object file types are .clx- and .x-files.

To assign an object to a layer, drag and drop the resource from the project tab onto the designated layer. You can also highlight the target layer by left-clicking on it and use the right-click command on the resource in the project tab “assign to active device” or just double-click on the object file.

To remove the resource from the layer, right-click in the layer tree on the object parameter and choose “reset”.

DMX Control
For DMX control depending on the ID assignment in the Pandoras Box Server user interface, each layer can access 255 folder and 255 file IDs of individual object files.
Object file selection set to 0% (000dec.) selects “no file”.

The object selection channels are 8bit, the default value is set to 0.

Object Folder

0

No folder

1..255

Folder 1..255

Object File

0

No folder

1..255

Folder 1..255