Pandoras Box > User Interface - Master > Tabs Overview > Inspector > Light Layer Inspector

Light Layer Inspector

Navigation:  Pandoras Box > User Interface - Master > Tabs Overview > Inspector >

Light Layer Inspector

prev main next

Navigation:  Pandoras Box > User Interface - Master > Tabs Overview > Inspector >

Light Layer Inspector

prev main next

Please wait. Due to its content this page might take a while to load...

The Light Layer Inspector allows you to set up the following:

inspector_light

[ID Start]
Numeric start ID

[Include in Store Active]
Uncheck this option to exclude the layer from the Store Active command.

[Mute External Input]
Tick this check box to block this layer from any external input, like Art-Net, Input Data from Widget Designer etc.

[Shadow Map Size]
Choose from the drop down list how high the resolution from the light texture should be. By default the Shadow Map Size is set to 1024*1024 px.

The example below shows the difference between 256 - 512 - 1024 - 2048 - 4096. Keep in mind that a higher resolution uses more performance.

light_shadow-map_256
light_shadow-map_256_d1
light_shadow-map_256_d2
light_shadow-map_512
light_shadow-map_512_d1
light_shadow-map_512_d2
light_shadow-map_1024
light_shadow-map_1024_d1
light_shadow-map_1024_d2
light_shadow-map_2048
light_shadow-map_2048_d1
light_shadow-map_2048_d2
light_shadow-map_4096
light_shadow-map_4096_d1
light_shadow-map_4096_d2