How to Create and Edit Fixtures

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How to Create and Edit Fixtures

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Navigation:  Tools and Other Software > Matrix Patcher > Fixture Editor >

How to Create and Edit Fixtures

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click to enlargeThis chapters explains in more detail how to set up DMX fixtures. If you are working with Video Tiles feel free to proceed with the next chapter or the ReMapping Guide.

A new fixture with the Width=10, Height=10 and the offset=3 was created by pressing [New…]. The default DMX channel order goes from the fixture’s top left pixel (the first channel is marked as red dot) over to the right and then starts at the left in the next line and so on. You see this channel order displayed by the small red line.

By mouse-over on any of these point  you find the pixel information according to this point at the bottom left: the channel ID, the colour mode,  X and Y position and the total width and height of your fixture.

To arrange a new DMX order for your fixture, press [Reset] at the bottom right to clear the channel settings, see next picture.

click to enlargeNow there is no channel order for the fixture. You have two possibilities to apply a custom DMX channel order to the fixture:

-DMX Addressing using the Auto Increment ID Option or

-Manually DMX Addressing.

DMX Addressing using the Auto Increment ID option:
To automatically increment all Channel IDs based on the Start ID, check “Auto Increment ID”. The text fields for Start ID and Channel Offset will be greyed out then.
Please be sure that you begin with the right Start ID: While creating a new DMX order and resetting it, the Start ID counts up and does not reset automatically.
Now start drawing the channel order on the fixture with the mouse cursor:
Click on the start pixel (it will be shown in full red) and go on in the correct order. Do it click by click or hold down the left mouse button.
If you did a wrong click, re-click on this pixel to remove the addressing again.
It could look like the next picture now:

click to enlargeIn the Fixture Channel ID section you see that the Start ID was counted up, so that the next pixel you click on would get the start address 301. If you’re not confident with the current addressing, the button [Reset] may be pressed again to clear the pixel addressing.

Please note: before re-drawing the pixel addressing check the Start ID to be set back to 1! To do this disable the Auto Increment ID option, enter the Start ID 1 and enable the Auto Increment ID option again.

Having finished your new DMX order, if needed, you can rotate the matrix 90° to the left or right or mirror it horizontally or vertically by clicking the corresponding buttons down left.

Very important: Press [Save] to assign all changes!

Manually DMX Addressing
This way could make sense if you have a fixture that has unpatched pixels. Let’s start again with the plain fixture.

When not using the Auto Increment ID function, enter every pixels Start ID BEFORE you click on it on the fixture!

Example:
The 10x10 px fixture should be addressed so that after every second pixel there a 3 unpatched channels: Pixel (1,1) starts with channel 1, Pixel (1,2) starts with channel 4, Pixel (1,3) starts with channel 10, Pixel (1,4) starts with channel 13, pixel (1,5) starts with channel 19 and so on.

To achieve this DMX order, do this:
Enter Start ID=1, then click on Pixel (1,1).
Enter Start ID=4, then click on Pixel (1,2).
Enter Start ID=10, then click on Pixel (1,3).
Enter Start ID=13, then click on Pixel (1,4),

Having finished your new DMX order, if needed, you can rotate the matrix 90° to the left or right or mirror it horizontally or vertically by clicking the corresponding buttons down left.

Very important: Press [Save] to assign all changes!

Editing existing Fixtures
If you want to edit an existing fixture, choose it from the fixture-list scroll down menu and press [Edit]. Now you can modify it by acting as if you create a new one. Keeping the old name will result in overwriting the fixture when saving it. You may type in a different name as well, then it will be saved under this one as a new fixture.