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The new dynamic shader effects engine allows creating and combining an almost unlimited number of effects. All effects and animations are automatically synchronized across the system network.
Effects can be used on the output control device like on a video or graphic layer. The difference is that these FX will influence the overall output instead of only the layer.
Example: It could be very helpful using a color correction FX on the output to compensate color corruptions of displays or projectors.
Please refer to the topic "Working with Effects".