Device Types

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Device Types

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Navigation:  Pandoras Box > User Interface - Master > Tabs Overview >

Device Types

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device-types_allThe Device Types tab shows you the contents of the built-in device library. Simply, choose a device and drag it into the Device Tree list to control it within your current project.

By the way, if you are starting a new project on your Master and the Pandoras Box Client systems are already connected, a pop-up will ask you whether you like to add the Clients automatically to the Device Tree. Alternatively, you can add Clients manually from the Assets tab as they appear there as soon as they are available in the network.

In case you like to program with Pandoras Box Clients that are not connected yet or with one of the other devices from the tab, select the according device and drag it into the Device Tree. If the device shows up with a red "!" it just means that it is not connected yet. As soon as it is available in the network (and in some cases also started the according software) select it in the Device Tree and enter the IP address in the Inspector tab.

Please find detailed information about each device, e.g. a Video Layer or Serial Link device, as well as their parameters, in the topic "Devices and Layer Parameters".

More information:
- Layout and commands from the Device Tree tab
- Programming and storing containers and navigating through the Sequence tab

Player - Multi License

If you are adding a "Multi License" item a pop-up will ask how many licenses should be applied. The number of licenses depends on the number of dongles used and will result in the multiple number of Video Layers, Camera and Output layers. See the Product Overview for more information regarding the layer and output count.
Please note that starting a system with multiple licenses is only possible for certain Players and requires absolutely identical dongles. Differences can be an additional Widget Designer license, or supporting older versions.

Using Lighting Console Configuration

If you activate the "Use Lighting Console Configuration" check box, all Pandoras Box devices that you then add to the Device Tree will be patched already. In the Patch tab you will see that the Layers (or rather parameters) are patched according to our DMX tables which include the most relevant parameters. This DMX library can be loaded on most lighting desks to control Pandoras Box.
In addition some "Multi-FX" effects will be added to the Layers which allow to choose various effects. This has the advantage that all Layers have the same Patch channels instead of changing channel numbers due to individual effects on various Layers.

By the way, you may start Pandoras Box in a dedicated Lighting Console Mode. This is an option in the start-up dialog or when opening a new project (File menu). In this mode, the check-box is already activated.