Devices and Layer Parameters

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Devices and Layer Parameters

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Navigation:  Pandoras Box >

Devices and Layer Parameters

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device-tree_all-types-overviewThe following chapter explain all different devices and layer types that can be added to the timeline.
Please see the topics Sequence, Device Tree and Device Control tab if you are rather interested in learning how to actually add devices to the device tree or how to work within the Sequence, i.e. how to change and store values, program timelines etc. The topic User Interface describes all tabs.

One of the most important features of Pandoras Box is its ability to control a wide range of devices based on various output control protocols. Beside the Pandoras Box product range other devices such as  DMX, RS232 / 422 or any TCP/IP device might be remote controlled from any timeline as well. This allows perfectly synchronized show control. The topic External Control goes more into detail. The access to and the number of those devices is not limited whilst Pandoras Box layers depend on the Manager, Player and Server license. See the Product Overview for detailed information.

See the following chapters:
Video Processing Pipeline – Get to know the layer and rendering structure in Pandoras Box
Working with Effects - Learn how to add effects to layers and work with them

 

function

Manager

Player

Server

Video Layer

full motion video (and audio) playback; images

-

yes

yes

Graphic Layer

static images or still frames of videos

yes

yes

yes

Pointer

displaying the mouse pointer or touch inputs

yes

yes

yes

Light

illumination of other layers including shadow

-

-

yes

Audio Track

ASIO playback, synchronized to the Master clock

yes

yes

yes

Camera

set up the viewpoint / look-at-point onto your 3D composition; first render path / Composition Pass

-

yes

yes

Output

controls the overall output of the Server or Player including keystone and softedge; second render path /  Output Pass

-

yes

yes

Venue Site

for pure (pre-)visualization; renders your programming (of Players or Servers) on 3D objects that form a virtual copy of your stage

Serial Link Device

remote control Serial Link or other external RS232 / 422 or TCP/IP devices

TCP Device

 

Widget Designer Device

sending commands and values to Widget Designer application

DMX Devices

remote control external DMX device via DMX / Art‑Net