Scale

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Scale

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Image scaling allows setting either individual aspect ratios or object sizes. Whilst the Server supports scaling along the XYZ axis, Players do support X and Y only.

When using the scaling on a layer the assigned video or still image is resized automatically to the scale of the object. Scaling can also be used to zoom into a layer while the pixels are interpolated to give a smooth result.

Each scale parameter covers the value range from -999.999 to +999.999 units (the DMX Control uses a 16 bit channel covering the value range 0 to 65535 units, see below).

By default the scale pivot is located in the layer’s X/Y/Z center. This can be changed by modifying the scale pivot’s position in the “Scale Pivot”-Section.

Scaling values:

2:

double size

1 (default):

original size

0.5:

half size

0:

minimum size (layer is not visible)

-0.5:

half size, layer is flipped

-1:

original size, layer is flipped

-2:

double size, layer is flipped

Example:
This is the original image.
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The X Scale factor is varied in the image sequences below
Image Sequence1: Left: X Scale=2; Center: X Scale=1; Right: X Scale=0.5

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Image Sequence2: Left: X Scale=-0.5; Center: X Scale=-1; Right: X Scale=-2

DMX Control
All scale channels are 16bit and the default value is 1000.
Resolution: 1 DMX Step = 0.001 units.

X Scale

0

min. Scale (layer is not visible)

1000

1:1 Scale

65535

max. Scale (scaling factor: 65.535)

Y Scale

0

min. Scale (layer is not visible)

1000

1:1 Scale

65535

max. Scale (scaling factor: 65.535)

Z Scale

0

min. Scale

1000

1:1 Scale

65535

max. Scale (scaling factor: 65.535)

Please note: due to the reduced DMX control value range the image can not be flipped!

Note that you can also use the Align function as described in the chapter about the Status bar.