For Server, each layer can be rotated in XYZ individually. Players only support the rotation about the Z axis. For each axis you have parameters to set the angle, the rotation mode (Fixed Angle or Rotation Speed) and the rotation speed. By default the rotation pivot is located in the layer’s X/Y/Z center. This can be changed by modifying the rotation pivot’s position in the “Rotation Pivot”-Section. |

Depending on the rotation mode a fixed angle (in °) or a rotation speed (in rotations per hour) may be applied to the X-/Y- and Z axis. By default the rotation mode is set to “fixed angle”.

If the Rot Mode is set to “Rot Speed”, the layer will rotate continuously. Any changes to the fixed Angle value won’t affect the rotation any more.

DMX Control

All Rotation Mode channels are 8bit and the default value is 0.

X Rot Mode

0 |
Fixed Angle |

1 |
Rotation Speed |

Y Rot Mode

0 |
Fixed Angle |

1 |
Rotation Speed |

Z Rot Mode

0 |
Fixed Angle |

1 |
Rotation Speed |

Use the X/Y/Z Angle to set a fixed angle to the layer. Please note that the Rotation Mode needs to be set to “Fixed Angle” to apply this angle!

Each angle parameter (X/Y/Z angle) covers the value range -999.999° to +999.999°, this corresponds to almost 3x 360° turns into the positive and negative direction.

The DMX Control uses a 16 bit channel for each angle parameter, covering the value range -1080° to +1080°, see below.

DMX Control

All angle channels are 16bit and the default value is 32768.

Resolution: 1 DMX Step = 0.033°

X Angle

0 |
-1080° or 3 rotations forward |

32768 |
0° |

65535 |
+1080° or 3 rotations backward |

Y Angle

0 |
-1080° or 3 rotations to the right |

32768 |
0° |

65535 |
+1080° or 3 rotations to the left |

Z Angle

0 |
-1080° or 3 rotations clockwise |

32768 |
0° |

65535 |
+1080° or 3 rotations anti-clockwise |

Use the X/Y/Z Rot Speed to set a continuous rotation to the layer. Please note that the Rotation Mode needs to be set to “Rotation Speed” to apply this continuous rotation!

Each rotation speed parameter (X/Y/Z rotation speed) is 16 bit and covers the value range -32768 to +32768.

1 Unit / DMX Step corresponds to 1 rotation per hour.

Example:

To turn the layer 2 times per second the Rot Speed should be set to

60 (minutes) x 60 (seconds) x 2 = 7200.

1 rotation per hour: value 1

1 rotation per minute: value 60

1 rotation per second: value 3600

DMX Control

All Rotation Speed channel are 16bit and the default value is 32768.

Resolution: 1 DMX Step = 1 rotation per hour.

X Rot Speed

0 |
min. Rotation Speed |

32768 |
Stop |

65535 |
max. Rotation Speed |

Y Rot Speed

0 |
min. Rotation Speed |

32768 |
Stop |

65535 |
max. Rotation Speed |

Z Rot Speed

0 |
min. Rotation Speed |

32768 |
Stop |

65535 |
max. Rotation Speed |

Note that you can also use the Align function as described in the chapter about the Status bar.