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The section "Resources" in the Configuration tab enables you to set up the general settings for resources to improve your workflow. In addition you can influence the (initial) properties of specific resources like videos, image sequences and others.


- Set maximum DMX File / Folder ID to 255
When checked, the File ID and Folder ID can reach a maximum of 255. The next item would start with 1 (instead of 256) and a consecutive Folder ID. This option is especially useful when working with a lighting desk and / or exchanging thumbnails via CITP.

- Auto Spread Resources after adding to Project
All media files added to the project will automatically be spread to all available Clients (by default). To determine the time of spreading manually, uncheck this option.

- Monitor changes to files on disk
This applies when a file that is part of your Pandoras Box project is saved by another program under the same name, i.e has changed. In versions before 5.5 it was necessary to reload the file manually or to reload the entire PB project to load the new state of the file. Now, you can decide to monitor the hard disk and reload a file automatically as soon as it has changed. If you like to spread it too, please activate the next check box as well " Auto Spread Resources after change to file".
Please note that this only applies to the system from where the file was originally added to the project. If you spread a file and change it on the remote node, you will not see the updated file as the remote disk is not the source disk and was not monitored.

- Auto-Spread Resources after change to file
If a file change is monitored (see check box "Monitor changes to files on disk") it will be spread to available nodes too.

- Show Folders in Thumbnail Browser
If you click on a folder in the Project tab or Assets tab, its contained files are displayed as individual thumbnails in the Thumbnail tab. If the folder includes sub folders, they are depicted with a folder icon. If you do not like that and only wish to see the files itself, untick the check box.

configuration_resources_general-initial-valuesInitial Values (for Resources)

These options apply to newly added images, videos, playlists, etc. For more information about the settings see the File Inspector.

configuration_resources_video-initial-valuesVideo Initial Values

These options apply to newly added videos. For more information about the settings see the File Inspector.

configuration_resources_image-sequence-initial-valuesImage Sequence Initial Values

These options apply to newly added image sequences. For more information about the settings see the Image Sequence Inspector.

configuration_resources_text-inputText Input

Choose whether you like to be warned with a message box when a Text Input is changed from "Static" or "Scrolling" to "Streaming".

All other options apply only to newly added text assets.
For more information about the text settings see the Text Inspector Editor.

configuration_resources_playlist-initial-valuesPlaylist Initial Values

These options apply to newly added playlists.

For more information about the settings see the Playlist Inspector.

configuration_resources_browser-initial-valuesBrowser Initial Values

- Default Browser URL:
Enter a URL that you wish to assign to a Browser asset as soon as it is created in the Project tab, e.g.

Enter the frame rate a newly created Browser asset should be rendered with.

configuration_resources_mesh-importMesh Import Initial Values

The following options are offered in an additional dialog as soon as you import an object. The dialog opens with the values set up in the Configuration tab.
- Apply object transformation to vertices
This is of interest if your object was saved with sub meshes or levels and one sub mesh exists multiple times. In case you de-activate "Apply object transformation to vertices" it can happen these copied sub meshes are imported with a different position, i.e. their own 0,0,0 origin (pivot point) has moved to the coordinate system's origin, the global 0,0,0. point.

- Import separated sub meshes
This is of interest if your object was saved with sub meshes or levels.
None: The imported object consists of only one mesh. All sub meshes are merged into it.
All: The original hierarchy is not changed. All sub meshes will be available as separate meshes. In the Project tab, double-click onto the main object and a tree structure will open with all available sub folders and sub meshes. Please note, that it is possible to use either a single sub mesh or an entire folder entry above it; the folder merges all consisting sub meshes when assigned to a Layer.
Specifies Levels: The original hierarchy can be flattened. Enter how many levels you like to use. If the original file was saved with more “deeper” levels, they will be merged.

-Units of measurement
-- Import scale factor
Enter a scale factor for newly added meshes. For example: 0.5=half size; 2.0=double size
--Override system unit
If the "Scale factor" does not return the expected result, you may enable the option to override the system units the file was saved with. If you see this scaling issue with 3ds files, in most cases it helps to set "Inch".