Position

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Position

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For Server, each layer can be positioned in XYZ individually. Players do not support the Z axis.

Each position parameter covers the value range from -999.999 to +999.999 units for pixel accurate positioning of layers (the DMX Control uses a 16 bit channel covering the value range -256 to +256 units, see below).

The Pandoras Box output is always 16 units wide. The height is calculated by the aspect ratio.
A 4:3 display is 16 units wide and 12 units high.
A 16:9 display is 16 units wide and 9 units high.

Example:

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The image on the left shows a 16:9 image/layer with X-/Y-/Z-Position = 0.
Image in the middle: the X Pos is set to +8.000: the layer moves half of its width to the right.
Image on the right:  the Y Pos is set to -4.500: the layer moves half of its height down.

By default the position pivot is located in the layer’s center. Only the scale and rotation pivot can be relocated.

DMX Control
All position channels are 16bit and the default value is 32768.
Resolution: 1 DMX Step = 0.008 units

X Position (16 bit):

0

max. Image offset left (-256 units or 16 screen width to the left)

32768

Center

65535

max. Image offset right (+256 units or 16 screen width to the right)

Y Position (16 bit):

0

max. Image offset bottom (-256 units)

32768

Center

65535

max. Image offset top (+256 units)

Z Position (16 bit):

0

max. Image offset far (-256 units)

32768

Center

65535

max. Image offset near (+256 units)

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Images above: Depending on the XYZ position of a layer, the Z position affects the rendering order.

Please note: If the camera is set to “perspective projection mode”, the Z axis will visually affect the size of the selected layer. This will not happen in the “orthogonal” mode.

Note that you can also use the Align function as described in the chapter about the Status bar.