The Device Types tab shows you the contents of the built-in device library.
From this device list you may choose any device and drag & drop it into the device tree list to control it within your current project.
If you are adding a "Multi License" item a pop-up will ask how many licenses should be applied. The number of licenses depends on the number of dongles used and will result in the multiple number of Video Layers, Camera and Output layers. Hence, whilst a normal Player STD consists of 2 Video Layers and 1 render output (1 Camera + 1 Output), the same Player started with two dongles will have 4 Video Layers and 2 render outputs. See the Product Overview for more information regarding the layer and output count.
Please note that starting a system with multiple licenses is only possible for certain Players and requires absolutely identical dongles. Differences can be an additional Widget Designer license, or supporting version 4.x
When adding a Pandoras Box device to the device tree, the node icon will show a red "!". This means that you will need to set up the IP address of the device via the Inspector tab and make sure that the device is available in the network in order to connect to it.
If you are starting to program a show and the Client systems are already connected you may drag them from the Assets tab instead.
With the new dynamic layer structures, users can now easily add more parameters and effects to any layer. In order to facilitate the control, users may start Pandoras Box in a dedicated Lighting Console Mode. This is an option in the start-up dialog or when opening a new project (File menu). You can also simply create and extend the DMX library from within the interface. This means that any parameter can now be individually patched.
In the lighting console configuration the most relevant parameters are automatically patched and the sites will have Multi-FX added and patched as well. Within these Multi-FX you will be able to choose FX from the whole FX range.
Please find more information in the respective chapters:
- Layout and commands from the Device Tree tab
- Controls, faders and values information in the Device Control tab
- Programming and storing containers and navigating through the Sequence tab
- Detailed information about each device, e.g. a Video Layer or Serial Link device, in the topic "Device Control"