Cue Control

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Cue Control

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The CueControl is designed to easily get access over the sequence control of Pandoras Box.

wd_widget_cue-control

To create a CueControl widget choose "Widgets > Buttons > CueControl". The mouse cursor changes to a crosshair icon, indicating the create mode. With a left-click anywhere on the empty main background window you add the selected widget to the current page. Left-click again if you like to add one more. To quit the create mode, you can switch to the run mode with [F8], where you can use all widgets.

Sequence
By default the CueControl is assigned to Sequence 1 (displayed down right in the command window).
To change the sequence you want to control, please press
[SEQ+SeqID+ENTER], e.g. SEQ+2 will control Seq. 2 as long as you do not change the sequence.

Cues
To jump to the next / last Cue or frame in the sequence, use the arrow buttons on the left.

To jump to a dedicated Cue, please press
[CUE+CueID+ENTER], e.g. [CUE+5+ENTER] and the nowpointer jumps to Cue 5.
As long as you do not press another command like SEQ, TIME or CLEAR entering any number + ENTER will be interpreted as "jump to Cue xx".

Time
To jump to a specific timecode, please press
[TIME+hh:mm:ss:ff+ENTER], e.g. [TIME+1041513+ENTER] lets the nowpointer jumps to the timecode 1:04:15:13.

A more simple way to enter the timecode is to just enter the last numbers different from 0,
e.g. [TIME+213+ENTER] lets the nowpointer jumps to the timecode 0:00:02:13.

As long as you do not press another command like SEQ, CUE or CLEAR entering any number + ENTER will be interpreted as "jump to Timecode xx".

Clear
Press [Clear] to clear the current entered values.

To edit the AnalogClock parameters simply right-click on the Analog Clock control and choose the menu entry "Item Properties", press [ALT+P] whilst the mouse is hovering above it or double-click on it when being in the edit / move mode ([F9]). The Analog Clock Property Dialog opens up.

wd_widget_cue-control-properties

Name

A unique name can be entered to identify the widget via the Object and Member Notation. The default name is based on the widget type and ID.

Page

This drop-down offers all available pages to place the widget on.

ID
The CueControl ’s ID may be changed by entering a new one in the text field top left. If you change it, you will be asked if you also want to adapt the name to the new ID.

Notes

A short note can be added here. It is not displayed outside the widget but can be set and retrieved with the WidgetID.Note property member.

Visible

Uncheck this box to hide the widget.

Fix
When the option “Fix” is checked, the CueControl will be displayed on every page.

Size

Enter a pixel size for the CueControl's size.

X and Y

Enter the location of the widget (upper left corner) in pixels

Font and Color

Changes the font and its color of the text displayed on the buttons and the command window.